And if those fail to resolve some of your stuttering issues, we then suggest running the game in DX11 mode. Do not limit it to 60fps as that may introduce some side effects. We also suggest using high-speed memory modules, as well as running the game at 120fps (with the Dynamic Resolution Disabler). Therefore, we suggest disabling Hyper-Threading, which will increase your CPU threshold. For instance, it has way fewer stutters than Far Cry 6, Halo Infinite, or ICARUS.Īs we’ve showcased, the game mainly uses one CPU thread. And, to be honest, the game felt smoother than a lot of other PC games we’ve tested. There were a few additional stutters after some cut-scenes, but we did not experience any stutters during combat or while standing still and panning the camera. Unfortunately, we did not experience any major stutters other than the traversal stutters that occur in most games. Now it’s time to address the big elephant in the room, the stutters that a lot of gamers have reported. This shouldn’t be happening, and AMD will have to improve the game’s performance via future drivers. However, we should note that the NVIDIA RTX3080 was noticeably faster than the AMD RX 6900XT. It’s worth noting that the AMD Radeon RX Vega 64 runs significantly faster than the NVIDIA GTX980Ti, even though this game uses Unreal Engine 4.Īs for 4K/Max Settings, our top three GPUs had no trouble at all running it. So, even though the game does not provide a lot of graphics settings to tweak, we can rest assured that it will run with high framerates even on dated PC hardware.Īt 1440p/Max Settings, our top four GPUs were able to provide a 60fps gaming experience. Hell, even the AMD RX580 came close to 60fps experience. Most of our GPUs were able to provide a constant 60fps experience at 1080p/Max Settings. We should also note that we are always running our games without any other program running in the background (which may explain why we don’t experience any additional stutters). Thus, and for most PC systems, we strongly suggest disabling Hyper-Threading for this game. When we disabled Hyper-Threading on our quad-core, hexa-core and octa-core systems, we experienced better frametimes and fewer stutters. A workaround to this problem is to disable Hyper-Threading. As such, this may introduce additional stutters once this one thread maxes out. We should also note that FF7 Remake uses mainly one CPU thread. However, we experienced major frame pacing and stuttering issues, which were resolved once we enabled Hyper-Threading. Without Hyper-Threading, our simulated dual-core was able to offer framerates higher than 60fps. And, as we can clearly see, the game does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. We also used the Dynamic Resolution Disabler Mod which is a must for gaming at higher framerates at native resolutions. For our CPU benchmarks, we used the first area in Chapter Two (which has a lot of NPCs on screen). For our GPU benchmarks, we used the first area in Chapter One. This is a big letdown, so that’s a yellow card.Ĭontrary to Final Fantasy XV, Final Fantasy 7 Remake does not feature any in-game benchmark tool. Not only that, but Dynamic Resolution Scaling is enabled by default, and there is no option to disable it. Hell, the game has more options for HDR than for adjusting its graphics settings. PC gamers can only adjust the quality of Textures and Shadows. We also used Windows 10 64-bit, the GeForce 497.09 and the Radeon Software Adrenalin 2020 Edition 21.12.1 drivers.Īs we’ve already reported, Final Fantasy 7 Remake Intergrade comes with the most barebones graphics settings. Powered by Unreal Engine 4, it’s time now to benchmark this new FF game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. Square Enix has just released Final Fantasy 7 Remake Intergrade on PC.
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